Warcraft 3 mod starcraft fusion3/7/2024 ![]() This new ability is designed to replace the anti-air role that the Infested Terran ability occupied. While we’re not completely shelving the previously proposed changes to the Infested Terran, we’d like to try an alternate proposal. New upgrade found on the Infestation Pit: Evolve Microbial Shroud Requirement: Hive.Creates a shroud that obscures ground units below, reducing the damage they take from air units by 50%.Thus, we’d like to revert this previous change, which we believe will lead to more thoughtful decision making regarding when to research this upgrade. Additionally, we believe the upgrade is currently too omnipresent in both ZvT and ZvP, leading to players feeling less able to surprise their Zerg opponents. Since then, we’ve received additional feedback that Zerg have gotten better at defending these all-ins and that the changes to the Warp Prism in the same patch were alone sufficient at dealing with this issue. When we initially made the change to reduce the cost of this upgrade, we had been receiving feedback that the different variations of various PvZ Immortal all-ins were too difficult to differentiate and scout. Pneumatized Carapace research cost increased from 75/75 to 100/100.We believe the change will increase both the interaction between players and the skill cap for all parties involved. This year, we’d like to try to take it a step further with this change, aimed at the dance we typically see between Hellions and Queens. Last year, we made some changes to creep spread in order to promote the gameplay surrounding creep denial. Active Creep Tumors may no longer be canceled.For Adepts, we hear feedback that this upgrade isn’t impactful enough, so if it were reintroduced, we would do so with slightly altered stats. For Zealots, we hear concerns regarding Protoss’s resulting overall power level after this change. We’d also like to put a pause on these changes for in favor of some alternate proposals. Reverted: New upgrade found on the Twilight Council: Amplified Shielding-Increases the Adept’s shields from 60 to 80.Reverted: Adept shields decreased from 70 to 60.Reverted: Adept health increased from 70 to 80.Reverted: New upgrade found on the Twilight Council: Sundering Impact-Grants Zealots the ability to deal +8 damage to enemies on Charge impact. ![]() This change brings the behavior of Tactical Jump to be more similar to both Strategic Recall and Mass Recall. We’ll also be keeping the vulnerability phase on Tactical Jump with one key alternation: “stun” effects such as Interference Matrix, Fungal Growth, and Abduct will no longer be able to cancel Tactical Jump and put it on cooldown. Thus, we’ll be removing changes to Tactical Jump cooldown and reinstating the Neural Parasite upgrade. After feedback, we’d like the prune and alter our changes such that we improve the feeling of fairness when fighting against Battlecruisers and, at the same time, preserve the core of current Battlecruiser play. At the same time, we believe the ways in which Battlecruisers are currently used are overall pretty cool. Last update, we tested a variety of Battlecruiser-related changes aimed at broadening counterplay options against the unit. Altered: Tactical Jump now stuns and puts the Battlecruiser into a 1 second vulnerability phase before it teleports.Infestors now come with Neural Parasite by default. Reverted: Removed the Research Neural Parasite upgrade.Reverted: Battlecruiser Tactical Jump cooldown increased from 71 seconds to 86 seconds.Thus, if necessary, we’d like to instead tackle the Viking’s strength in late-game with alterations to end-game units from other races-such as Tempests-rather than to the Viking itself. If the Viking has any deficiencies, we believe they exist later on when end-game units and area-of-effect abilities start coming into play. Reverted: Viking health increased from 135 to 150.īased on feedback, we’d like to pull this change back for now due to concerns surrounding the Viking’s subsequent increased power in TvT as well as its increased strength in earlier parts of the game. ![]() After further watching games and following feedback, below are a few changes we’d like to make to the testing queue: Special thanks to Wardi and his Balance Test Mod Invitational, which showcased these new changes in action. Hi all! In the excitement before the culmination of this year’s WCS finals, we think it’s a good opportunity to revisit the proposals made earlier in the month with a fresh perspective.
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